Glossary C
Articles containing information regarding Glossary C
- Calling a Hit
Calling a hit refers to the immediate and clear acknowledgement that a player has been marked by a valid paintball strike, signaling their elimination and ensuring safe, fair gameplay.
- Carrying Paint
Carrying paint refers to the methods and equipment players use to transport extra paintballs on the field, enabling reloading during longer games, tournament points, or scenario missions.
- Check-In Area
The check-in area is the entry point of a paintball field where players register, sign waivers, rent equipment, and receive basic safety information before entering the play zone.
- Chopping Paint
Chopping paint refers to a paintball breaking in the marker’s breech during feeding, usually caused by mismatched loader speed, bolt impact, or mechanical timing issues.
- Chronograph
A chronograph is a device used to measure the velocity of paintballs fired from a marker to ensure they fall within safe and field-approved speed limits.
- Clean Shot
A clean shot refers to a paintball fired under ideal conditions with no obstruction, debris, or paint in the barrel or breech, resulting in a stable trajectory and predictable accuracy.
- Clear and Safe
“Clear and safe” is a procedural confirmation used to verify that a paintball marker is unloaded, degassed, and safe for handling during staging, inspection, or after gameplay.
- Closing Distance
Closing distance is the deliberate act of reducing space between a player and an opponent or critical bunker to gain angle dominance, eliminate players, or apply pressure on a specific side of the field.
- Clutch Move
A clutch move is a decisive action taken when a player is outnumbered or in a high-pressure situation, using timing, positioning, and smart decisions to survive or eliminate opponents.
- Cold Paint
Cold paint refers to paintballs that have been exposed to low temperatures, causing their shells to harden or become brittle and reducing overall consistency, breakability, and accuracy.
- Combat Slide
A combat slide is a controlled, low profile sliding technique used to enter bunkers safely, preserve firing ability, and maintain momentum during aggressive movement.
- Communication Grid (Bunker Naming/Information Sharing System)
A communication grid is a structured system of verbal calls, bunker identifiers, and location codes that teams use to relay information consistently across the field.
- Compressed Air
Compressed air refers to the high-pressure gas stored in a paintball air system, typically 3000–4500 psi, used to power modern markers with consistent velocity and stable performance.
- Concealment
Concealment is the deliberate use of bunker geometry, body posture, and visual discipline to minimize visibility and prevent opponents from gaining actionable information.
- Control Bunker
A control bunker is any field position that provides angle dominance, cross-field influence, and multi-lane visibility, enabling a player to limit opponent movement and support teammates.
- Controlled Burst
A controlled burst is a deliberate, short, and consistent sequence of shots fired in rapid succession to maintain accuracy, conserve paint, and apply sustained pressure without over-shooting.
- Corner Bunker
A corner bunker is a field position located at the outermost left or right boundary of a competitive layout, providing wide-angle control, anchor stability, and containment pressure.
- Counter-Lane
A counter-lane is a shooting lane established or adjusted in response to observed opponent routes, tendencies, or mid-game movements, rather than being set only from a pre-planned breakout.
- Counter-Move
A counter-move is an intentional action taken to neutralize, reverse, or mirror an opponent’s tactical advance, often used to regain positional balance or disrupt momentum.
- Cover Fire
Cover fire is the deliberate application of sustained or targeted shooting intended to restrict opponent movement, break their rhythm, or protect a teammate making a move.
- Crawl Route
A crawl route is a low profile movement path used to navigate beneath visual lines, avoid lanes, and enter low bunkers especially the snake without being detected or shot.
- Cross Move
A cross move is a bunker-to-bunker advancement made diagonally across the field, exploiting timing, blind spots, and pressure from supporting teammates to gain a stronger angle.
- Crossfield Shot
A crossfield shot is a firing angle directed diagonally across the field, used to eliminate players who expose themselves while battling on the opposite wire or during transitions.
- Crouch Walk
A crouch walk is a low, quiet movement technique used to cross open spaces or shift positions while keeping the player’s body profile small and harder to hit.
- Cutting the Field
Cutting the field refers to using angles, positioning, or movement to divide the opponent's formation and isolate players into separate, less effective zones.
- Edge Clip Shot
An edge clip shot is a precision shot taken from behind cover where the shooter exposes the absolute minimum profile, using the bunker’s edge to shave the angle and fire along a narrow line.
- Timing Control
Timing control is the skill of choosing the safest and most effective moment to move, shoot, or challenge an opponent based on their actions and the overall flow of the game.
Video Reference
Articles that reference this category
These articles elsewhere in PaintballWiki include topics from the Glossary C category in their related references.
- Aggression Timing
- Ambush Position
- Angled Shot
- Approach Path
- Ball-Detection Eyes
- Cross Field Pressure
- Danger Path
- Dead Man Walk
- Defensive Anchor
- Delay Tactics
- Diagonal Shooting Lane
- Drawing Fire
- Engagement Threshold
- Engagement Window
- Escape Move
- Extension Move
- Fall Back
- Fanning Shots
- Feed Stack
- Field Awareness
- Field Heat Map
- Field Layout
- Field Walking
- Field Zone
- Fire Control
- Flanking
- Front Player
- Gap Control
- Grid Control
- Group Fire
- Gun Down Position
- Hold Point
- Hot Gun
- Inside Peek
- Inside Route
- Isolation Lane
- Jog-and-Shoot
- Jolt Shot
- Jump Out
- Keep Low
- Kill Lane
- Lateral Move
- Lean Peek
- Leapfrogging
- Line of Sight
- Loader
- Low Crawl
- magfed Play
- Marker Cycling
- Mask Press
- Mechanical Marker
- Momentum Push
- Move and Shoot
- Move Call
- Move Window
- Multi Lane Control
- Natural Cover
- Near Shot
- Nest Position
- Non-Engagement Move (Stealth Move)
- Off the Break
- Off-Angle Position
- Point of Contact
- Power Position
- Profile Management
- Quartering Angle
- Quick Run
- Quick Stop
- Real-Time Adjustment
- Risk Window
- Running and Gunning
- Safety Line
- Shadow Movement
- Side Line Control
- Stepping Out
- Suppression Fire
- Terrain Cover
- Time Warning
- Top-of-Mask Hit
- Traverse
- Velocity Adjustment
- Visual Concealment
- Weather Ionization Effect
- Wind-Adjusted Shot
- Wrap Technique ('Wrapping' a Bunker)
- X-Factor Positioning
- X-Pattern Spread
- Zipper Lane
- Zone Control Node
