Glossary M
Articles containing information regarding Glossary M
- magfed Play
Mag fed play is a paintball format that uses magazine fed markers and realistic loadouts, emphasizing tactical movement, ammunition management, and scenario style engagements.
- Main Path
The main path is the primary movement route available to a player from their starting bunker to their next key position, determined by bunker layout, lanes, and field geometry.
- Marker Cycling
Marker cycling refers to the complete mechanical sequence of firing, resetting, and preparing the bolt system for the next shot.
- Marker Kick
Marker kick refers to the felt recoil produced during a shot cycle, influenced by bolt mass, operating pressure, and valve design.
- Marker Sound Signature
A marker’s sound signature is the audible profile it produces when firing, influenced by operating pressure, bolt design, porting, and overall airflow behavior.
- Marker Stability
Marker stability refers to how steadily a player can hold, aim, and fire their marker, impacting accuracy, recoil control, and effectiveness in gunfights.
- Mask Fogging
Mask fogging occurs when moisture condenses on the inside of a paintball mask lens, reducing visibility and severely compromising field awareness and safety.
- Mask Line
Mask line refers to the horizontal level at which a player’s mask becomes visible around a bunker, determining exposure risk and the angles opponents can shoot.
- Mechanical Marker
A mechanical marker is a paintball marker that operates using purely mechanical components springs, sears, valves and does not rely on electronic boards or battery powered firing systems.
- Mirror Bunker
A mirror bunker is the bunker directly across from you that matches your position on the opposite side of the field.
- Momentum Push
A momentum push is a coordinated advance made immediately after gaining an advantage, using timing and pressure to take space before opponents can recover.
- Move and Shoot
Move and shoot refers to firing while staying in motion, using controlled steps and stable marker handling so a player can advance or shift laterally without giving up pressure or becoming a static target.
- Move Call
A move call is a verbal cue communicated by teammates to announce, coordinate, or authorize movement to a new bunker while ensuring suppression and timing support.
- Move Window
A move window is a brief opportunity when conditions momentarily allow a safe or high percentage movement between bunkers due to lane shifts, reloads, or opponent distraction.
- Multi Lane Control
Multi lane control is the ability to control several shooting lanes at once, limiting opponents’ movement options and forcing them into predictable paths.
- Muzzle Drop
Muzzle drop is the downward trajectory a paintball follows immediately after leaving the barrel, caused by gravity, air resistance, and the natural loss of velocity over distance.
Video Reference
Articles that reference this category
These articles elsewhere in PaintballWiki include topics from the Glossary M category in their related references.
- Anti-Chop System
- Bolt Spring
- Clutch Move
- Count Call (Live Player Count Call)
- Firing Mode
- First-Strike Rounds
- Marker Air Flow Path
- Marker Kickback
- Microfiber Cloths
- Open Side
- Paint Drop-Off
- Quick Reload
- Quick Run
- Quick Snap
- Read the Field
- Respawn Variant
- Risk Window
- Shoot and Move
- Sighting System
- Snap Shooting
- Time Warning
- Universal Barrel Threads
- Velocity Drop-Off
- Weak-Side Shooting
- Wide Push (Team Push)
- Zeroing
