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Glossary M

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Articles containing information regarding Glossary M

  • magfed Play

    Mag fed play is a paintball format that uses magazine fed markers and realistic loadouts, emphasizing tactical movement, ammunition management, and scenario style engagements.

  • Main Path

    The main path is the primary movement route available to a player from their starting bunker to their next key position, determined by bunker layout, lanes, and field geometry.

  • Marker Cycling

    Marker cycling refers to the complete mechanical sequence of firing, resetting, and preparing the bolt system for the next shot.

  • Marker Kick

    Marker kick refers to the felt recoil produced during a shot cycle, influenced by bolt mass, operating pressure, and valve design.

  • Marker Sound Signature

    A marker’s sound signature is the audible profile it produces when firing, influenced by operating pressure, bolt design, porting, and overall airflow behavior.

  • Marker Stability

    Marker stability refers to how steadily a player can hold, aim, and fire their marker, impacting accuracy, recoil control, and effectiveness in gunfights.

  • Mask Fogging

    Mask fogging occurs when moisture condenses on the inside of a paintball mask lens, reducing visibility and severely compromising field awareness and safety.

  • Mask Line

    Mask line refers to the horizontal level at which a player’s mask becomes visible around a bunker, determining exposure risk and the angles opponents can shoot.

  • Mechanical Marker

    A mechanical marker is a paintball marker that operates using purely mechanical components springs, sears, valves and does not rely on electronic boards or battery powered firing systems.

  • Mirror Bunker

    A mirror bunker is the bunker directly across from you that matches your position on the opposite side of the field.

  • Momentum Push

    A momentum push is a coordinated advance made immediately after gaining an advantage, using timing and pressure to take space before opponents can recover.

  • Move and Shoot

    Move and shoot refers to firing while staying in motion, using controlled steps and stable marker handling so a player can advance or shift laterally without giving up pressure or becoming a static target.

  • Move Call

    A move call is a verbal cue communicated by teammates to announce, coordinate, or authorize movement to a new bunker while ensuring suppression and timing support.

  • Move Window

    A move window is a brief opportunity when conditions momentarily allow a safe or high percentage movement between bunkers due to lane shifts, reloads, or opponent distraction.

  • Multi Lane Control

    Multi lane control is the ability to control several shooting lanes at once, limiting opponents’ movement options and forcing them into predictable paths.

  • Muzzle Drop

    Muzzle drop is the downward trajectory a paintball follows immediately after leaving the barrel, caused by gravity, air resistance, and the natural loss of velocity over distance.

Video Reference

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