Glossary H
Articles containing information regarding Glossary H
- Field Heat Map
A field heat map is a visual or conceptual analysis showing where gunfights, movement patterns, eliminations, and control points most frequently occur on a paintball field layout.
- Half-Field Control
Half-field control refers to a situation where a team exerts reliable influence over roughly one half of the field space, whether that half is defined by sides, depth, or diagonal zones.
- Hard Cover
Hard cover refers to any bunker or surface that physically stops paintballs, providing reliable protection from incoming fire and allowing players to contest angles with minimal risk.
- Hard Stop
A hard stop is a sudden, controlled halt used when reaching a bunker at full speed, allowing a player to stop instantly and stay protected without overshooting the position.
- Head Check
A head check is a minimal-exposure peek where a player quickly raises or tilts their head to gather information without committing to a full snapshot or wide lean.
- Head Exposure
Head exposure refers to how much of a player’s mask and upper profile becomes visible to opponents when engaging, peeking, or repositioning around a bunker.
- Help Call
A help call is a quick communication used to alert teammates that a player is under heavy pressure, trapped, or in danger of being eliminated.
- High Line
A high line is a shooting lane taken from an elevated barrel angle or higher bunker position to clear low obstructions, dominate long corridors, and pressure opponents across wide field zones.
- High Wrap
A high wrap is a shooting technique where a player elevates their upper body around the top or upper edge of a bunker to gain vertical angles and pressure opponents hidden from low-edge sightlines.
- Hit Confirmation
Hit confirmation is the process of verifying that a paintball has successfully broken on an opponent, indicating a valid elimination under standard rules.
- Hit Zone
A hit zone is any part of a player’s body, gear, or marker where a paintball break counts as an elimination under standard paintball rules.
- Hold Fire
Hold fire is a command telling players to stop shooting temporarily, usually to conserve paint, avoid friendly fire, or allow referees to check a player safely.
- Hold Point
A hold point is a designated bunker or zone where a player anchors temporarily to maintain lane control, stabilize team formation, or prevent opponent advancement.
- Holding Angle
Holding an angle involves maintaining a precise line of fire toward a specific lane or bunker opening to deny movement, punish exposure, or contain opponents.
- Hot Gun
A hot gun is a marker firing above the field’s or league’s maximum allowed velocity, posing a safety risk and requiring immediate adjustment or disqualification.
- HPA (Compressed Air)
HPA, or High-Pressure Air, is the modern compressed-air system used to power paintball markers with consistent, temperature-stable performance compared to older CO₂ systems.
- Paintball Hopper
A hopper is the device mounted on top of a paintball marker that stores and feeds paintballs into the breech using gravity or electronic mechanisms.
Video Reference
Articles that reference this category
These articles elsewhere in PaintballWiki include topics from the Glossary H category in their related references.
- Anchor Position
- Cross Field Control (Crossing)
- Elimination Count
- Field Depth Control
- Field Zone
- Funnel Lane
- Impact Check
- Jump Snap Shot
- Larger-Capacity Hoppers
- Lockdown (Total Zone Control)
- Look-Then-Shoot
- magfed Play
- Nest Position
- No-Man’s Land
- Non-Engagement Move (Stealth Move)
- On-Field Communication
- Paintball and Airsoft Comparison
- Power Position
- Quick Peek
- Rain Lids
- Safety Line
- Safety Range
- Side Line Control
- Surrender Rule
- Sustained Pressure
- Team Arm Band
- Team Call
- Tight Profile
- Top-of-Mask Hit
- Wide Field Control (Wide Control)
- Wipe (Wiping)
- Zone Control Node
- Zone Pressure
