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Glossary H

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Articles containing information regarding Glossary H

  • Field Heat Map

    A field heat map is a visual or conceptual analysis showing where gunfights, movement patterns, eliminations, and control points most frequently occur on a paintball field layout.

  • Half-Field Control

    Half-field control refers to a situation where a team exerts reliable influence over roughly one half of the field space, whether that half is defined by sides, depth, or diagonal zones.

  • Hard Cover

    Hard cover refers to any bunker or surface that physically stops paintballs, providing reliable protection from incoming fire and allowing players to contest angles with minimal risk.

  • Hard Stop

    A hard stop is a sudden, controlled halt used when reaching a bunker at full speed, allowing a player to stop instantly and stay protected without overshooting the position.

  • Head Check

    A head check is a minimal-exposure peek where a player quickly raises or tilts their head to gather information without committing to a full snapshot or wide lean.

  • Head Exposure

    Head exposure refers to how much of a player’s mask and upper profile becomes visible to opponents when engaging, peeking, or repositioning around a bunker.

  • Help Call

    A help call is a quick communication used to alert teammates that a player is under heavy pressure, trapped, or in danger of being eliminated.

  • High Line

    A high line is a shooting lane taken from an elevated barrel angle or higher bunker position to clear low obstructions, dominate long corridors, and pressure opponents across wide field zones.

  • High Wrap

    A high wrap is a shooting technique where a player elevates their upper body around the top or upper edge of a bunker to gain vertical angles and pressure opponents hidden from low-edge sightlines.

  • Hit Confirmation

    Hit confirmation is the process of verifying that a paintball has successfully broken on an opponent, indicating a valid elimination under standard rules.

  • Hit Zone

    A hit zone is any part of a player’s body, gear, or marker where a paintball break counts as an elimination under standard paintball rules.

  • Hold Fire

    Hold fire is a command telling players to stop shooting temporarily, usually to conserve paint, avoid friendly fire, or allow referees to check a player safely.

  • Hold Point

    A hold point is a designated bunker or zone where a player anchors temporarily to maintain lane control, stabilize team formation, or prevent opponent advancement.

  • Holding Angle

    Holding an angle involves maintaining a precise line of fire toward a specific lane or bunker opening to deny movement, punish exposure, or contain opponents.

  • Hot Gun

    A hot gun is a marker firing above the field’s or league’s maximum allowed velocity, posing a safety risk and requiring immediate adjustment or disqualification.

  • HPA (Compressed Air)

    HPA, or High-Pressure Air, is the modern compressed-air system used to power paintball markers with consistent, temperature-stable performance compared to older CO₂ systems.

  • Paintball Hopper

    A hopper is the device mounted on top of a paintball marker that stores and feeds paintballs into the breech using gravity or electronic mechanisms.

Video Reference

These articles elsewhere in PaintballWiki include topics from the Glossary H category in their related references.