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Glossary D

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Articles containing information regarding Glossary D

  • Curved Shot Path

    A curved shot path refers to the aerodynamic arc or lateral drift that a paintball exhibits due to gravity, spin, wind, or barrel-induced effects during flight.

  • Danger Path

    A danger path is a movement route on the field that crosses major shooting lanes or open areas where players are at high risk of being hit.

  • Dead Man Walk

    A dead man walk is a deceptive tactic where a live player pretends to be eliminated, walking casually toward the exit before suddenly re-engaging opponents.

  • Dead Player Rule

    The dead player rule states that once a player is eliminated, they must immediately leave the field, stop communicating, and avoid influencing the game in any way.

  • Deadbox

    The deadbox is the designated area where eliminated players must report and remain during a point, serving as the controlled zone for out-of-play participants on tournament and recreational fields.

  • Defensive Anchor

    A defensive anchor is a player holding a key bunker or zone as the last stabilizing presence during defensive situations, maintaining field control and delaying collapses.

  • Delay Tactics

    Delay tactics are deliberate actions used to slow down the pace of opponents, preserve field control, or extend clock time without violating gameplay rules.

  • Diagonal Shooting Lane

    A diagonal shooting lane is an angled firing line that crosses the field diagonally to control movement routes, threaten mid-grid transitions, and generate crossfield pressure.

  • Direct Line Angle

    A direct line angle is the straight, unobstructed line from a player’s position to an opponent, used for clear shots without needing wraps, bounces, or curved paths.

  • Dive

    A dive is a forward or lateral sliding movement used to rapidly enter low profile bunkers such as the snake while minimizing exposure to incoming fire.

  • Drawing Fire

    Drawing fire is the intentional act of attracting opponent attention or gunfire to create openings for teammates to move, reposition, or execute aggressive plays.

  • Drift Shot

    A drift shot is a paintball fired while the player is moving sideways or adjusting position, causing the ball’s path to shift slightly due to combined player motion and marker movement.

  • Drop Shot

    A drop shot is a paintball fired at a higher arc so it falls downward onto an opponent who is behind cover, using gravity and trajectory instead of a direct line.

  • Dry Firing

    Dry firing is the act of cycling a marker without a paintball loaded, used for testing, maintenance, and tuning procedures.

  • Dual-Lane Pressure

    Dual-lane pressure is when a player or team applies consistent fire into two separate shooting lanes, forcing opponents to stay trapped or preventing movement on multiple sides of the field.

  • Dwell Time

    Dwell time is the programmable duration that a marker’s valve or solenoid stays open to release air and propel the paintball, directly affecting efficiency and consistency.

  • Field Depth Control

    Field depth control refers to managing how far forward or backward players are positioned across different layers of the field, so that there is a stable mix of back, mid, and forward presence.

  • Paint Drop Test

    The paint drop test is a simple field-side method used to assess paintball brittleness by dropping a ball from a fixed height to evaluate shell breakability.

  • Strong-Hand Side

    The strong-hand side refers to the shooting side that aligns with a player’s dominant hand, offering better stability, accuracy, and control during engagements from behind cover.

  • Top-of-Mask Hit

    A top-of-mask hit occurs when a paintball strikes the uppermost area of a player’s mask, often during head checks, bunker wrapping, or poorly timed engagements.

Video Reference

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