Glossary D
Articles containing information regarding Glossary D
- Curved Shot Path
A curved shot path refers to the aerodynamic arc or lateral drift that a paintball exhibits due to gravity, spin, wind, or barrel-induced effects during flight.
- Danger Path
A danger path is a movement route on the field that crosses major shooting lanes or open areas where players are at high risk of being hit.
- Dead Man Walk
A dead man walk is a deceptive tactic where a live player pretends to be eliminated, walking casually toward the exit before suddenly re-engaging opponents.
- Dead Player Rule
The dead player rule states that once a player is eliminated, they must immediately leave the field, stop communicating, and avoid influencing the game in any way.
- Deadbox
The deadbox is the designated area where eliminated players must report and remain during a point, serving as the controlled zone for out-of-play participants on tournament and recreational fields.
- Defensive Anchor
A defensive anchor is a player holding a key bunker or zone as the last stabilizing presence during defensive situations, maintaining field control and delaying collapses.
- Delay Tactics
Delay tactics are deliberate actions used to slow down the pace of opponents, preserve field control, or extend clock time without violating gameplay rules.
- Diagonal Shooting Lane
A diagonal shooting lane is an angled firing line that crosses the field diagonally to control movement routes, threaten mid-grid transitions, and generate crossfield pressure.
- Direct Line Angle
A direct line angle is the straight, unobstructed line from a player’s position to an opponent, used for clear shots without needing wraps, bounces, or curved paths.
- Dive
A dive is a forward or lateral sliding movement used to rapidly enter low profile bunkers such as the snake while minimizing exposure to incoming fire.
- Drawing Fire
Drawing fire is the intentional act of attracting opponent attention or gunfire to create openings for teammates to move, reposition, or execute aggressive plays.
- Drift Shot
A drift shot is a paintball fired while the player is moving sideways or adjusting position, causing the ball’s path to shift slightly due to combined player motion and marker movement.
- Drop Shot
A drop shot is a paintball fired at a higher arc so it falls downward onto an opponent who is behind cover, using gravity and trajectory instead of a direct line.
- Dry Firing
Dry firing is the act of cycling a marker without a paintball loaded, used for testing, maintenance, and tuning procedures.
- Dual-Lane Pressure
Dual-lane pressure is when a player or team applies consistent fire into two separate shooting lanes, forcing opponents to stay trapped or preventing movement on multiple sides of the field.
- Dwell Time
Dwell time is the programmable duration that a marker’s valve or solenoid stays open to release air and propel the paintball, directly affecting efficiency and consistency.
- Field Depth Control
Field depth control refers to managing how far forward or backward players are positioned across different layers of the field, so that there is a stable mix of back, mid, and forward presence.
- Paint Drop Test
The paint drop test is a simple field-side method used to assess paintball brittleness by dropping a ball from a fixed height to evaluate shell breakability.
- Strong-Hand Side
The strong-hand side refers to the shooting side that aligns with a player’s dominant hand, offering better stability, accuracy, and control during engagements from behind cover.
- Top-of-Mask Hit
A top-of-mask hit occurs when a paintball strikes the uppermost area of a player’s mask, often during head checks, bunker wrapping, or poorly timed engagements.
Video Reference
Articles that reference this category
These articles elsewhere in PaintballWiki include topics from the Glossary D category in their related references.
- Air Transfer Chamber
- Anchor Position
- Effective Shooting Range
- Elevation Change
- Elimination
- Elimination Count
- Entry Path
- Escape Move
- Fast Crawl
- Field Heat Map
- Field Layout
- Grip Frame
- Gun Call (“On Me” Call)
- Half-Field Control
- Hard Stop
- High-Angle Shot
- Hit Zone
- Hold Point
- Impact Check
- Inside Peek
- Jog-and-Shoot
- Kneeling Posture
- Lockdown (Total Zone Control)
- Mask Line
- Mask Press
- Muzzle Drop
- Nest Position
- Out-of-Bounds
- Paintball Marker Air Efficiency
- Paintball Shot Accuracy
- Rate of Fire
- reusable-paintball-balls
- Rollout Shot
- Safety Line
- Slide
- Sliding Contact
- Snap Shooting
- Staging Area
- Structural Lane
- Surrender Rule
- Trap Angle
- Visibility Check
- Wipe (Wiping)
- Yardage Control
- Yaw Drift (Paint Drift)
- Zone Control Node
