Glossary R
Articles containing information regarding Glossary R
- Ramping
Ramping is an electronic firing mode where the marker increases the rate of fire once the player sustains a minimum trigger pull rhythm, used in regulated tournament formats.
- Rate of Fire
Rate of fire (ROF) refers to the number of paintballs a marker can discharge per second, governed by mechanical design, electronic settings, and league firing mode regulations.
- Read the Field
Read the field means understanding what is happening across the entire field where opponents are, where they can move, and what angles they threaten so you can make smart decisions.
- Real-Time Adjustment
Real-time adjustment is the ability to change lanes, positions, or priorities immediately in response to new information such as eliminations, movements, or shifts in pressure.
- Ref Check
A ref check is when a player signals a referee to inspect them for a possible hit, ensuring fair play and resolving uncertainty during active points.
- Reference Bunker
A reference bunker is a bunker players use as a visual landmark to judge angles, locate opponents, and navigate the field during fast paced play.
- Reflex Peek
A reflex peek is a rapid, instinctive visual check performed without fully committing to a shot, used to confirm angles, opponent movement, or timing windows.
- Reload Cycle
The reload cycle encompasses the full sequence of refilling a loader or pod from covering angles and indexing pods to reseating lids performed quickly and safely under pressure.
- Repositioning
Repositioning is the deliberate movement from one bunker to another to improve angle control, avoid pressure, support teammates, or shift tactical focus during a point.
- Reset Point
A reset point is a strategic moment during a match where players or teams stabilize positions, re establish lanes, and reorganize after chaotic exchanges or failed pushes.
- Respawn Variant
A respawn variant is a paintball game format where eliminated players return to the field after a timed delay or by reaching a designated respawn point, creating continuous flow gameplay.
- Return Fire
Return fire is shooting back immediately after being shot at, helping regain control of an angle and preventing opponents from gaining easy pressure.
- reusable-paintball-balls
reusable paintball refers to reusable, rubber based paintballs designed for indoor play, practice drills, and reduced cost training without the mess or expense of traditional paint.
- Risk Window
A risk window is a short moment when making a move is dangerous but possible, requiring the right timing, awareness, and pressure to succeed.
- Rollout Shot
A rollout shot is a smooth, continuous wrap around a bunker edge where the barrel clears first, followed by the mask and shoulders, enabling fast, stable engagements with minimal telegraphing.
- Run Line
A run line is the specific breakout path a player uses off the start gate, chosen to avoid lanes, maximize speed, and reach assigned bunkers safely.
- Running and Gunning
Running and gunning is the ability to fire accurately while moving at speed, allowing players to apply pressure, cover teammates, and advance without fully stopping.
Video Reference
Articles that reference this category
These articles elsewhere in PaintballWiki include topics from the Glossary R category in their related references.
- 'Watch This Lane' (Cover this lane)
- Barrel Kits
- Controlled Burst
- Counter-Lane
- Field Awareness
- Firing Mode
- Larger-Capacity Hoppers
- Mechanical vs Electronic Markers
- Paintball Hopper
- Shoot and Move
- Side Peek
- Start Signal
- Step Out Shot (Stepping Out)
- Stepping Out
- Stop Signal
- Structure Awareness
- Sustained Pressure
- Tactical Retreat
- Target Acquisition (Player Locating)
- Team Arm Band
- Team Call
- Tilt Shot
- Time Warning
- Timing Push
- Transition Speed
- Uncontested Zone
- Up-the-Middle Route
- Viewport Hit
- Visibility Check
- Window Shot (Tight Angle)
- Zig-Zag Route
- Zone Exit
