Glossary S
Articles containing information regarding Glossary S
- Safety Line
A safety line is a clear boundary separating active play areas from safe zones, where players must keep masks on and markers unloaded until instructed otherwise.
- Safety Range
Safety range is the minimum distance players should maintain before shooting an opponent to prevent injuries from close range impacts.
- Secondary Bunker
A secondary bunker is the follow up position a player advances to after their breakout bunker, chosen to increase angle control, survivability, or tactical leverage early in the point.
- Shadowing
Shadowing is the tactic of mirroring an opponent’s movement path or bunker progression without direct exposure, allowing a player to anticipate position changes and apply reactive pressure.
- Shoot and Move
Shoot and Move is a hit-and-run tactic where a player delivers a quick burst of paint to force a reaction, then immediately relocates to a new angle before opponents can post or accurately counter.
- Side Line Control
Side line control is the ability to dominate, pressure, and restrict movement along one of the field’s outer wires, shaping the entire tempo and direction of the point.
- Side Peek
A side peek is a standard bunker edge exposure technique where the player leans or wraps around the lateral edge of a bunker to check angles or engage targets.
- Sighting System
A sighting system is any aiming aid mounted on a marker, including red dot sights, iron sights, magnified optics, or alignment markers to improve target acquisition.
- Slide
A slide is a controlled, low profile movement technique where a player transitions from a sprint into a grounded glide to enter bunkers safely, reduce exposure, and maintain momentum.
- Sliding Shot
A sliding shot is a coordinated movement where a player fires while in the process of sliding into a bunker, using momentum and surprise to punish opponents during transitional timing windows.
- Snap Shooting
Snap shooting is a rapid exposure shooting technique where a player quickly peeks, fires, and retracts behind their bunker to minimize the time opponents can shoot back.
- Soft Goods
Soft goods are flexible, fabric based equipment such as jerseys, pants, pads, gloves, and packs used for protection, mobility, and comfort in paintball.
- Staging Area
The staging area is the off field zone where players prepare between points reloading, cleaning gear, adjusting markers, and coordinating strategy before returning to play.
- Start Signal
The start signal is the official cue that begins a point or game, delivered by a referee through a verbal call, horn, buzzer, or countdown.
- Stepping Out
Stepping out is a controlled movement where a player briefly steps outside cover to gain a shooting angle or check the field without overexposing their body.
- Stop Signal
The stop signal is the official command that immediately halts gameplay, used by referees to end a point, stop unsafe situations, or resolve rule disputes.
- Structural Lane
A structural lane is a firing lane created and reinforced by the field’s physical layout bunker arrangement, field symmetry, and long axis geometry providing consistent, predictable angles that teams rely on for control and denial.
- Structure Awareness
Structure awareness is understanding the layout of the field including bunker shapes, positions, and lines of sight to make smarter decisions during movement and gunfights.
- Stutter-Step Move
A stutter step move is a deceptive footwork pattern where the player briefly hesitates or changes pace to break an opponent’s timing before accelerating into a bunker or wrap.
- Suppression Fire
Suppression fire is continuous, controlled shooting used to pin opponents into their bunkers, limit their movement, and prevent them from engaging or supporting teammates.
- Surrender Rule
The surrender rule is a safety guideline where a player offers another player the chance to surrender instead of being shot at extremely close range.
- Sustained Pressure
Sustained pressure is prolonged, consistent shooting applied to prevent opponents from moving, resetting, or gaining control of key angles while enabling friendly advances.
Video Reference
Articles that reference this category
These articles elsewhere in PaintballWiki include topics from the Glossary S category in their related references.
- Aim Point
- Angle Control
- Avoidance Move
- Check-In Area
- Deadbox
- Direct Line Angle
- Drift Shot
- Gear Bag
- Gear Table
- Gunfighting
- Hit Zone
- Keep Low
- Mirror Bunker
- Move and Shoot
- Near Shot
- Off-Hand Shooting
- Point of Contact
- Return Fire
- Step Out Shot (Stepping Out)
- Tap Rack Cycle
- Target Isolation
- Transition Speed
- Trap Angle
- Trigger Discipline
- Waiver Desk
- Walked Field (Studied Field)
- Window Shot (Tight Angle)
- Wrap Technique ('Wrapping' a Bunker)
- Yaw Drift (Paint Drift)
- Zone Control (Team/Coordinated Lane Shooting)
