Glossary E
Articles containing information regarding Glossary E
- Ball-Detection Eyes
Ball-detection eyes are optical or infrared sensors inside a marker’s breech that verify a paintball is fully seated before firing, preventing chops and improving reliability at high rates of fire.
- Easy Route
An easy route is the lowest-risk movement path between bunkers, chosen due to minimal exposure to lanes or predictable threat vectors.
- Effective Shooting Range
Effective shooting range is the distance at which a paintball can be fired with reliable accuracy, break probability, and tactical impact under typical field conditions.
- Elevation Change
Elevation change refers to any vertical rise or drop on a paintball field that affects sightlines, movement, firing angles, and positional advantage.
- Elimination
Elimination occurs when a player is hit by a paintball that breaks on them or their equipment, requiring them to leave the field under standard rules.
- Energy Transfer
Energy transfer describes how force from a paintball’s impact is delivered to a target, influenced by paint speed, mass, brittleness, and the surface it strikes.
- Engagement Line
The engagement line is an invisible boundary across the field where opposing teams first create consistent, meaningful gun pressure on each other, marking where most early interactions tend to form.
- Engagement Threshold
Engagement threshold describes the minimum conditions a player or team generally looks for before choosing to challenge an angle, start a gunfight, or move into a more contested space.
- Engagement Window
An engagement window is a short period of time or a narrow visual opening in which a player has a relatively favorable opportunity to challenge, shoot, or move before the angle changes or the risk increases.
- Entry Path
An entry path is the planned movement line a player takes from the breakout into their first bunker, designed to balance speed, survivability, and early-game tactical positioning.
- Equipment Rental Station
The equipment rental station is the designated area at a paintball facility where new or casual players receive rental markers, masks, tanks, and protective gear before entering play.
- Escape Move
An escape move is a quick retreat or slide used to exit a dangerous position when a player is overwhelmed, outnumbered, or losing a gunfight.
- Expansion Chamber
An expansion chamber is an air-system component designed to give liquid CO₂ space to expand into gas before entering the marker’s valve system, improving consistency and reducing pressure spikes during firing.
- Extension Move
An extension move is a calculated advancement from one bunker to a deeper position to increase field influence, widen angle control, or apply pressure after gaining survivability or information advantage.
- High-Angle Shot
A high-angle shot is a deliberate technique where a player arcs their paintball trajectory over a bunker or obstacle to strike opponents in low, protected, or concealed positions.
- Starting Bunker
A starting bunker is the bunker or position where a player begins the game during the breakout, providing cover while they shoot lanes or prepare to move.
- Tape control (Wire Control)
tape control refers to the technique of managing the visible portions of a bunker’s left and right edges to limit exposure, create threatening firing angles, and manipulate opponent behavior during engagements.
Video Reference
Articles that reference this category
These articles elsewhere in PaintballWiki include topics from the Glossary E category in their related references.
- Aim Point
- Angled Shot
- Apex Shot (Apex Barrel)
- Arcing Shot
- Clutch Move
- Dead Man Walk
- Deadbox
- Defensive Anchor
- Direct Line Angle
- Drop Shot
- Fall Back
- Field Awareness
- Field Boundary
- First-Strike Rounds
- Front Player
- Full Exposure
- Gear Bag
- Go Signal
- Gun Call (“On Me” Call)
- Gun Dominance
- Gun Down Position
- Hard Cover
- Hit Confirmation
- Hit Zone
- Impact Check
- Indicator Call (Physical/Verbal Communication)
- Initial Engagement
- Inside Peek
- Jump Out
- Lateral Move
- Low Crawl
- Low Profile Stance
- magfed Play
- Mask Line
- Mirror Bunker
- Muzzle Drop
- Non-Engagement Move (Stealth Move)
- Obstacle Line
- Offset Lane
- Open Lane Space
- Open Side
- Paint Drop-Off
- Paintball Brittleness
- Paintball Fill Characteristics
- Point of Contact
- Quartering Angle
- Quick Snap
- Quick Stop
- Repositioning
- Secondary Bunker
- Slide
- Snap Shooting
- Stutter-Step Move
- Tactical Advance
- Tactical Retreat
- Top Peek
- Traverse
- U-Turn Move
- Under Pressure Move
- Wipe (Wiping)
- Wrap Technique ('Wrapping' a Bunker)
- X-Marker Path
- Zeroing
