Glossary F
Articles containing information regarding Glossary F
- Chronograph Station
A chronograph station is the designated area where players test and adjust marker velocity to ensure compliance with field safety limits.
- Fall Back
A fall back is a tactical retreat to a safer or more advantageous bunker to regain control, preserve bodies, or counter an opponent’s advancing pressure.
- Fanning Shots
Fanning shots are rapid, controlled bursts fired across multiple adjacent lanes or angles to deny movement, test for exposure, or pressure multiple positions simultaneously.
- Fast Crawl
A fast crawl is a rapid, low profile forward movement technique used mainly in the snake, allowing players to advance quickly while remaining below opponent sightlines and lanes.
- Fast Peek
A fast peek is a rapid, minimal-exposure glance used to gather information or bait shots without committing to a full snapshot or wide lean.
- Feed Stack
The feed stack is the column of paintballs resting inside the marker’s feedneck and breech area, forming the queue of balls that feed into the chamber during firing.
- Feedneck
The feedneck is the upper component of a marker where the loader mounts, securing the hopper and delivering paintballs into the breech through the feed stack.
- Field Awareness
Field awareness is a player’s ability to understand the evolving positions, lanes, zones, and pressure patterns across the whole field, not just at their own bunker.
- Field Boundary
A field boundary is the marked perimeter that defines the playable area of a paintball field. Stepping outside this boundary results in elimination or penalty according to field rules.
- Field Layout
A field layout is the structured arrangement of bunkers, lanes, angles, and movement routes defining how a paintball field is played in a given format or event.
- Field Paint Only
Field Paint Only (FPO) is a rule requiring players to use paintballs sold exclusively by the hosting field or event, ensuring consistent safety, quality, and compliance with facility standards.
- Field Walking
Field walking is the process of studying a paintball field layout before gameplay to understand bunker shapes, shooting lanes, movement routes, angles, and positional advantages.
- Field Zone
A field zone is a defined area or sector of the field used to group bunkers and spaces for communication, planning, and understanding how positions relate to one another.
- Fill Station
A fill station is the designated area at a paintball facility where compressed air or CO₂ tanks are refilled, maintained, and inspected for safe use during gameplay.
- Fire Control
Fire control refers to the discipline and decision-making behind when, where, and how a player applies gunfire to maximize tactical impact while conserving paint.
- Firing Mode
Firing mode refers to how a paintball marker fires each shot, controlled by mechanical parts or electronic settings that determine the trigger response.
- First-Strike Rounds
First-strike rounds are fin-stabilized paintball projectiles designed for extended range and more predictable flight paths than standard spherical paintballs when used in compatible magfed markers.
- Flanking
Flanking is a strategy where a player moves around the side of the field to attack opponents from an unexpected or less-protected angle.
- Forward Pressure
Forward pressure is continuous shooting and movement that forces opponents backward, reducing their angles and preventing them from gaining control of the field.
- Front Player
A front player is a field position specializing in aggressive movement, low profile play, and early control of key forward bunkers such as the snake or dorito insert.
- Full Exposure
Full exposure refers to a player revealing their entire body or marker while engaging, significantly increasing vulnerability and generally considered a critical mistake in gunfighting.
- Funnel Lane
A funnel lane is a pattern of shooting lanes arranged so that certain routes become heavily pressured, while one or more paths remain comparatively less pressured, tending to direct opponent movement into a narrower and more predictable corridor.
Video Reference
Articles that reference this category
These articles elsewhere in PaintballWiki include topics from the Glossary F category in their related references.
- 'Watch This Lane' (Cover this lane)
- Aggression Timing
- Attack Lane (Pressure Lane)
- Back Player
- Bunker
- Check-In Area
- Communication Grid (Bunker Naming/Information Sharing System)
- Count Call (Live Player Count Call)
- Dual-Lane Pressure
- Edge Peek
- Elevation Change
- Field Heat Map
- Field Safety Briefing
- Goggle System
- Grid Control
- Gun Line
- Half-Field Control
- Head Check
- Help Call
- Hold Fire
- Inside Route
- Key Bunker
- Kill Confirm
- Kill Lane
- Lane Shooting / Zone Shooting / Containment Lanes
- Line of Sight
- Loader
- Long Ball
- Low Crawl
- magfed Markers
- magfed Play
- Main Path
- Momentum Push
- Move and Shoot
- Multi Lane Control
- Near Shot
- No-Man’s Land
- No-Talking Rule
- Obstacle Line
- Off the Break
- On-Field Communication
- Out-of-Bounds
- Overexposure
- Pace Control
- Paint Swell
- Pod Management
- Quick Peek
- Quick Reload
- Quick Run
- Quick Stop
- Quiet Marker Setup
- Ramping
- Read the Field
- Real-Time Adjustment
- Reference Bunker
- Reset Point
- Respawn Variant
- Return Fire
- Risk Window
- Slide
- Soft Goods
- Step Out Shot (Stepping Out)
- Structural Lane
- Structure Awareness
- Tactical Retreat
- Terrain Cover
- Trigger Bounce
- Trigger Discipline
- Trigger Pull Weight
- Tuning
- Uncontested Zone
- Vertical Line
- Walked Field (Studied Field)
- Wide Field Control (Wide Control)
- Wide Push (Team Push)
- Wrap Technique ('Wrapping' a Bunker)
- Zig-Zag Route
- Zipper Lane
- Zone Exit
