Offline PDFs

King of the Hill Format

King of the Hill Format reference article.

Overview

King of the Hill is an objective based format in which teams compete to control a specific marked area of the field for as long as possible within a timed round.

Key Points

  • Teams compete to occupy and maintain control of a designated hill or control zone.
  • Scoring is typically based on time spent in uncontested control of the zone.
  • Works on woodsball, airball, hyperball, and mixed terrain layouts.
  • Encourages continuous contesting of a single focal objective rather than dispersed engagements.
  • Highlights coordinated pushes, defensive anchoring, and timing based rotations.

Details

King of the Hill concentrates action around a defined control point, often elevated or centrally located on the field. The designated zone may be represented by a raised mound, platform, bunker cluster, tower base, or clearly marked ground area. Teams compete to occupy this zone and maintain uncontested presence for as much of the round as possible.

Scoring structures are commonly time based. Control may be recorded in continuous blocks, in fixed scoring intervals, or through referee tallies. Some implementations award points for each interval during which a team is the only side occupying the zone, while others track cumulative control across the duration of the game. In all versions, the core emphasis is on sustained occupation rather than simple elimination.

Because a single area is central to the format, field movement tends to orbit the hill. Teams coordinate pushes to break entrenched defenders, rotate fresh players toward the objective, and manage flanks to prevent opponents from approaching unchecked. Defensive structures around the hill often require layered positioning, with some players occupying the zone while others control access routes.

King of the Hill adapts well to different field styles. On airball or hyperball layouts, the hill may be represented by a central bunker cluster or marked lane intersection, producing compressed, high tempo battles. In woodsball or mounds settings, the hill may be a physical rise or structure that offers vantage points, leading to longer range engagements and gradual positional advances.

The format is frequently used in scenario segments, large group recreational days, and objective focused events because it provides a single, clear focal point that can accommodate varying player counts while remaining easy to understand.

Video References